The adventure, written by Mike Mearls and Richard Baker was published in by Wizards of the Coast, as a sequel to the adventure Keep on the Shadowfell. The adventure is designed for character of levels and the module code "H" stands for Heroic Tier, and was set in the Nentir Vale. It is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.
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The adventure, written by Mike Mearls and Richard Baker was published in by Wizards of the Coast , as a sequel to the adventure Keep on the Shadowfell. The adventure is designed for character of levels and the module code "H" stands for Heroic Tier. Thunderspire Labyrinth can be run as either a loose sequel to Keep on the Shadowfell or as a standalone module. Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel.
The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation.
This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks. The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located.
Ultimately players confront and defeat Paldemar, which concludes the module. Thunderspire Labyrinth contains the first 4th Edition appearances and write-ups of the duergar , along with bronze warders , norkers , phalagars, and Enigmas of Vecna. From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.
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It is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure. While Thunderspire Labyrinth was designed initially for the "points of light" core setting of 4th edition, alterations to the adventure made in an article of Dungeon magazine made it possible to use it as a dungeon for characters in the Forgotten Realms. Sign In Don't have an account?
H2 Thunderspire Labyrinth