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April Japanese edition. A Maneuver is a specific type of attack or defense and is treated like a skill with each one each one defaulting to one or more prerequisite skills, or to DX "Kicking, for instance, is a Hard maneuver defaulting to Karate-2". Many of the styles in this sections have realistic and cinematic totals. Scattered through this section is information on two belt systems as well as information on specific styles and thinking like External vs.
Internal and Hard vs. Also there is no division between Primary and Secondary skills and only the realistic point totals for each style is given.
Some styles were put in information boxes throughout the style section resulting a list by page number not being entirely alphabetical. As with the classic edition, general concepts like Marma or pressure points are scattered through the style section. Due to the changes and large overlap the styles of both books have been combined into this single table. Those in italics are not in alphabetic order in the book.
All costs are per 4e rules Classic conversions count both Primary and Secondary skills as part of the style and include the Style Familiarity perk in the total. With the exception of the Ultimate Combat Style , all other links are to wikipedia articles on that type. Sign In Don't have an account? Start a Wiki. Contents [ show ].
Categories :. Cancel Save. Ultimate Combat Style. Aikido Aiki-jutsu. Jujutsu Brazilian Jiu-jitsu. Pak Hok "White Crane". Praying Mantis Kung Fu. Professional Kickboxing. Savate La Boxe Francaise. Self-defense Hand to Hand. Shaolin Kung Fu. Aerie Fighting Winged folk Martial Art.
GURPS Martial Arts